This brings me to:
Which makes me realize just how irrelevant every old item is.. s2 annus novo rings.. tiesto arie... blue dragon wings? Worthless because the game is 100% reliant on having 20% crit and crit/pk resist on every slot?
Here's a list of items new (or god forbid you were inactive too long) players have no chance of farming or understanding easily:
To even be relevant in this game (read: not hit for 2k dmg against npcs), you need a very specific setup of wedding rings, master dragon necklace, perp, papaya belt +9 that you can't farm, trieste armlets, high destroy helpy set+wep, and flag of war from literally just getting lucky in dshop, that's had it's prices increased like 5x?
You can barely even play the game for fun. The gap between new and old players is too extreme. You need to at least introduce a lower-tier "end game" setup. Add set bonuses to all sets, make old items relevant by boosting their stats, make event rings that can compete with MWR/MDN, something like this.
And somehow incentivize the day-of-the-week daily quests because nobody in Core DF+ guilds gives a fk about them. BUT we do store old items because they may be needed one day for crafting.
And for god sake, buy some rights to advertise the game. This game died when Nexon bought it because they only had the rights to advertise in their own game titles, and it suffered worse than the banning 40% of the game for tradeable keys event.