[Event]Create your own Event!
Hello Iberians,
Have you enjoyed our new Weekly In-Game Events?
Now you have the chance to suggest future events!
All you need to do is post them in this topic in the following way:
Title: Title of the Event
Map: Where it should be run
Players: How many players can participate
Explanation: Explain in details what the event is about
Rules: Rules
Note: Use this topic only for event suggestions. All other comments will be deleted and those users will be penalized.
Best,
4Story GM Team
Comments
Title: All for one
Map: Eden Square (in the hall or in one of the rings)
Players: 6-8
Explanation: In the very beginning, there will be a some kind of dice to determine which class it'll be. So let's assume it's 'Mage'. All players will fight each other as Mage for 5-10 minutes (or maybe longer but 5-10 mins is ideal to keep up the pace), with the same gear that the game will provide (same as BG or BoK). Even if there are different classes in the team, they will be changed to Mage for 5-10 minutes. Last one standing wins goodies chest (materials for crafting equipments, some premium items etc. but prize can be determined in a later phase).
Rules:
Title: Survival of the fittest
Map: Taikonteroga Map or Woodland Castle Map
Players: 20-30
Explanation: This mode is basicly battlegrounds; however, with a twist. Instead of finding or getting an already crafted weapon / armor, players are going to find the required materials themselves across the whole map. For instance, let's assume the battle has started. At first I will have these rather weak equipments (crude stick or whatever), just barely powerful enough to kill mobs. As I kill mobs, I will gain exp and they will drop a part of a weapon or an armor. The drops will be random so the player will have the chance to play a different class from his/her usual class. When the battle starts all players will be neutral, so that they can decide which class they are going to play according to the drops. The skills will be locked, once they complete their weapon or a piece of armor so they should act coutiously.
The parts will not be the same stuff that we use while crafting normal game's equipments. So one mob will drop a shaft of an axe for instance, other one will drop the blade so then we can craft the axe of our choosing (the appearance and the effect) or a gem and a long stick for a staff. And after we complete our axe, we can level it up by killing players or neutral mobs across the map. The same process will go for armors as well. Killed players will drop all of their loots to the ground and leave the battle. The whole battle will last around 35-40 mins depending on the action, and there will be prizes for 1st, 2nd and 3rd. (Prizes can be determined in a later phase.)
Upon each win, all of the players will gain some amount of points just like Merits (winners will gain more points than the ones who are killed during the fight). And top 10 players will have a unique badge that states their victory for everyone and they will also win another reward at the end of the month (a time-limited +18/20/22 weapon or armor maybe), should they successfully defend their title throughout the month .
Rules:
Title: The Mighty One
Map: Ardri (or any other map that's not too big)
Players: Two teams of 4
Explanation: All players will have the same equipment in the beginning of the battle just to balance the fight (same as BG or BoK). They will be given a brief time period to level up both themselves and the equipments. Later on, a mob will be spawned in a random area of the map (not too strong, not too weak) and it will be shown on the map. All of the players will be forced to go there and try to kill the mob as a party. They will also have the chance to kill the players from the opposite party. The one who killed the mob will become bigger in size, gain a significant health boost that decays over 30 secs and he/she will also gain armor. He/She won't be able to use any skills but just auto attack and he/she will be granted to use a minor healing skill JUST ONCE. He/she won't be able to use healing/mana pots and enhancing pots. If the other party can kill the player that got bigger before the timer runs out, they win the round and other round begins. However, if they can't, the other party gets the point. Best of 3 wins the battle. (Prizes can be determined in a later phase).
To enter the battle, one should have a ticket that can be bought from the NPC at Eden Square. The ticket can be bought both with gold (for a relatively high price) or with FSC from the premium shop. It'll be open for anyone.
Anyone:
Rules:
Title: There you are Piñata!
Map: Every map
Players: Every player
Explanation: Think of Orcs in Ardri or Taikonteroga, this event will sort of be the same but it'll be different in a way. In every map there will be a random mob spawned (not too strong not too weak). Upon killing this mob, it will drop a chest key (it might even be in random colors: red key, black key, blue key etc.), with the key, players can open the chest that's hidden somewhere that mob is located (if the color of the key matches to chest's). It could be behind a tree, inside of a house, or maybe inside the water. Inside the chest, there will be random items that's beneficial to the players. Maybe candies, XP boosts (rare), Mission 1,5s (rare) etc. They won't be containing any crafting materials, so there won't be any Serendipity Pots or Tinctures inside the chests.
Rules:
Title: Is the Mission really Impossible?
Map: Half of Yesod map
Players: Two parties of 4
Explanation: In the beginning of the round (3 or 5 rounds in total) one player from each party will replace teams. However, only they will know that they don't belong the party. At first everybody's name will be unknown to other members so that no one knows who is in which party. Other members will see the 'impostors' as friendly. After the round begins the 'impostor' is going to have to retrieve some kind of jewel or an artifact (can be decided later) and bring it to his own party's castle/region (can be decided later as well) without dying.
If the player carrying the item is to be killed during action, he will drop the item and other team will get a point; however, if he successfully brings it back, then his team will get a point and other round starts with another person is the impostor. When the item is taken, a warning sign will appear on the map, telling others that the item is not there anymore, but it won't tell who took it. There will be a timer as well, that starts with the impostor taking the item.
When the impostor takes the item, everyone will be able to attack anyone. So there will be a 'Taking a Risk' moment frequently. Killing wrong person will result in a penalty and it will make that party forfeit the round, first to 3 or 5 wins.
There will be a report system to report griefing players just to keep the event / activity clean.
(Prizes can be determined in a later phase.)
Rules:
Title: Gods of Iberia
Map: Taikon, Ardri, etc (the maps of Territory War
Players: All players in the server
Explanation: Once a week (weekend better so more people can join) This world bosses will appear, to try and take control of our so loved land. To avoid this from happening, we as soldiers of our nation should work on this issue and defeat them. This bosses (they can be bosses from dungeons but with bigger size) will be neutral, i mean both factions can hit them. Gods arrive can be announced in a dramatic way with a loud sound and some text in-game. The goal is killing these bosses to get rewards (they should be hard to kill). Bosses can have powerful AOE attack, CC, also some kind of dmg mitigation that should be remove from them, they can't be CCed, etc. Once the boss is defeated they will count how much damage each party (or guild, this can be better) did and give rewards to that guild/party since it is only once a week the rewards could be a little high. The rewards right now could be pots or tincs since it is what people are demanding, but could be changed in the future for other ones such us points for skins, fsc, pets, collectors, etc. Also everyone participating wil get a smaller reward e.g if winner party gets 10 tincs other players participating can get 2. Something like 20% ratio.
Rules: Since it is an open map people can PVP around the bosses and try to kill each other.