(FAQ) Could you recommend some fun PVP contents?(part1)

  • Mission War (refreshed every 2 hours) - expected release date: 11/18:

Mission War is a competition war on a small scale between the kingdoms. The mission areas are separated into every 10 levels and the war takes place by the rotation of the missions numbered with even numbers and odd numbers alternately. This is the content where you can challenge and compete against other players of the relatively similar levels as you - therefore, you will be able to test yourself by participating in the missions war.

Once players reach level 20, 30, 40, 50, 60, 70 and 80, they would automatically receive (you could also purchase them from Document Seller near War Portal or sometimes, monsters you hunt in the fields drop them) - think of them as your tickets to the mission wars.



Approach the Strategy Commander at the capital castles to receive the quests and move to the War Portal.


Once you arrive at the mission area and win the war, you will receive a certification of participation to bring to the Strategy Commander for rewards. You will receive 115% of hunting experience point buff and the rate buff of the dropped magic items in the mission area - these are valid until the next war begins within 2 hours. Even if you have not participated directly in the war, you can still receive the same benefits by entering in the mission area(of your nation).


  • Territory War - expected release date: 11/25:

Here comes our popular war - TERRITORY WAR. Although a single player who is not registered in any guild, can join Territory War, they would not be able to receive any rewards even upon their victory. They can apply to become a mercenary for a guild and fight for the guild of their choice - they would then be able to benefit from participating in this war upon their victory. However, if the territory for the war is in the southern front( Geburah, Taikonteroga), the player must belong to the southern front and vice versa. 


In order to participate in Territory War, a player must join their nation or a guild at the territory. The participants will be divided into the attackers and defenders - should the attackers not be able to satisfy the requirements for victory, the territory will belong to the defenders.


Once players join the war upon the notification of the war, the two entrances for the war will be closed and a chief gatekeeper will appear with guards. Once the chief gatekeeper is defeated by the attacking players, the entrance will be open. The guardian of the territory will then show up in the territory and players must defeat the guardian as a step to go forward their victory. The guardian, once defeated, will turn into Guardian Spirit of Para - the final enemy for players to defeat for the great victory. The territory will be under the force of the winning team until the next territory war begins in the same territory.


The guild master of the winning team will be given with the Certification of Northern/Southern Boundary Commander and the rest of the team members will be given with the Certification of Participation Northern/Southern War. These certifications are needed to exchange with consumable items and game money from Boundary Commanders at capital castles.


  • Sacred War - expected release date: 12/02:

Sacred War is held in the identical areas of Territory War as there is 1 castle located in each of the territories. The guild members can fight in Sacred War at the castle located in the territory in which their guild participated in Territory War. 


Each guild can participate in only one sacred war - and therefore, even if a guild has won over all four territories, they cannot join all four sacred wars of the territories at the same time.  


The guild master must recruit the participating members. At once, the maximum number of people who can join the war is 50. And 21 of the people can be replaced with mercenaries if needed.


The participating members and mercenaries must use the portal to reach the war zone.


Once the war begins, there will be a ‘gate’ between the attackers and defenders - both sides will be given with 1800 points and bonus points.



In order to win the war, the guarding sculpture must be taken over to increase the rate of the occupation. Once the rate reaches 100%, the team achieves the victory regardless of the time. In any case where both sides could not reach 100%, the team with a relatively higher rate than the other side achieves the victory for themselves. 


If the sculpture is under the occupation of the attackers, it is highlighted in red on the map, whereas, if occupied by the defenders, it is highlighted in blue. 


Two of holy treasures are given to both sides - 1 player can carry only 1 treasure at a time. Should they die in the middle of carrying around the treasure, or exceed five minutes the maximum duration of being able to hold onto the treasure, the treasure returns to its original location. Once the treasure has been carried safely, install it and take over the area to achieve victory! The guild master will receive Oracle’s Voucher and the rest of the members will receive Pontifex’s Voucher to bring over the priest in their guild house.



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