NO GAMING SERVER - NO MONEY. FAKE PERMANENTS WITH HIDDEN TIMER.

2»

Comments

  • Respect your dedication. Look forward to seeing you in big-head.

  • Don't blame Papaya too much. It's Dream Execution who is responsible for programming the game, not Papaya. Gamersfirst tried to save the game by asking players what needs to be improved. A GM then went to South-Korea to visit Dream Execution's office. After his visit he positively shared how good of a conversation he had with them, and things soon would change. Fast forward, nothing changed, and not long after, Gamersfirst decided not to extend the contract with Dream Execution.

  • edited September 27


    In any case until a game server is rented in Germany, Papaya will not receive a single cent.

    I don't want to play on the shitty servers France.

    Remember papaya, players decide which server they play on and which server they pay for.



  • You really think your "boycot" will help? It' quite the opposite, you're contributing to the problem. Warrock doesn't generate enough revenue to rent better, more expensive servers. Chances are the last server Warrock Global will ever see is this one. So enjoy however you want to enjoy your last 11 months on this game, it doesn't really matter if you buy anything or not.

  • Dream Execution is responsible for the game programming, go ask them why permanent items aren't permanent.

  • edited October 1

    Renting a good game server is 47-99 euros per month ))

    One player could pay the rent. But these stingy idiots chose to do nothing.

    Let them suck 0 cents now



  • Why should I ask these assholes? I don't buy anything from them. Let them ask me.

  • Warrock is a fast-paced FPS game, with players often playing at 140fps. This sends a lot of data to the server, which is why you need far better servers than the one you provided. For a high-performance FPS server supporting with 10 Gbps connectivity, you need a high-end dedicated server (€400-€800/month), robust DDoS protection (€100-€300/month), and additional bandwidth costs (€100-€500/month), management software (€10-€50/month), backup services (€10-€50/month), and optional managed services (€100-€300/month), bringing the total monthly cost to around €720-€2,000 depending on specific requirements.

    Most -active- players spend €100 in a year, let alone a month. You can't run a business just to run it, every business has to be profitable. I think you're overestimating on how much revenue this game generates, and underestimating what server it needs.

    Let's be honest here. If you're an active player you can see for yourself the player base has significantly dropped. How can you possibly believe they're earning big piles of cash and forgetting about their players when Dream Execution has to be paid too. They have a contract.

    If you really care about Warrock you wouldn't boycot, you'd invest.

  • Papaya rents a server in the French city Roubaix intended for forums and blogs. Network traffic points to this service. There is nothing of what you described above there. Ever since gamerfirst abandoned warrock the game servers have been in france and network problems have started.

  • Gamersfirst didn't "abandon" Warrock. Their contract ended and they chose not to continue. The real problems started (when Gamersfirst was the publisher) with players DDoSing each other for low room etc. This was more than 10 years ago, anti-DDoS measures weren't as sophisticated as today. Gamersfirst pushed DE to end this problem, and they changed the game's networking system from Peer-2-Peer to Peer-2-Server. This means all the live game's data has to go through a server first in stead of directly to players. This changed the game drastically. This is also when the player base started dropping, it just wasn't the same game anymore.

    So in stead of upgrading to better servers, they should return to the P2P system and implement modern anti DDoS measures by masking IP adresses for instance. Lots of modern fast paced games like CoD, FIFA and Forza Horizon 5 still use the P2P system to offer a honest gaming experience, since every milliseconds in those games make the difference. The same goes for Warrock, it's those milliseconds that count.

    However, this only applies to cqc. In bigger rooms P2S provides more stability. That's why games like Battlefied use it. But for cqc Warrock P2P would be ideal.

  • edited October 3

    P2P + GAMING SERVER.

    But if they don't even change the server to a gaming one, then there's no need to talk about the rest. They decided to continue earning money on the game without changing anything, with minimal expenses.

    And I decided not to spend my money. Idiots who didn't understand that they are considered idiots can continue to invest papaya

  • P2P + gaming server? You have absolutely no idea what you're talking about. Just running around and calling other people idiots while you're the biggest one.

    Here's the catch: NO ONE CARES. Do what you want. Delete the game. No one cares. Who needs people like you in their gaming community? Go play Roblox.

  • edited October 4

    Where were you when I played the Korean version of the game in 2005? Don't tell me what to do so I don't tell you where to go.

    You came to defecate under my post, but I'm not interested in your opinion.

    Go play warrock where there are 100 players on the server )))

    No game in this world can boast of having 100 players on a server. This is papaya's greatest achievement )))


Sign In or Register to comment.