Wining and dining increasing sailors' loyalty pls?
Why?
- Makes sense. Sailors would probably be more loyal to the captain who throws parties 'till they be disordered
- Makes the wining and dining skill not entirely useless
- It's not OP since it requires a skill slot + cargo space to be used.
- It makes for a fun roleplay element. Plunder an enemy ship's alcohol reserve and then throw a party afterward. Or reward your sailors after a long survival mode spice run. Or just be a carefree adventurer who lives for discovering the world as well as its worldly pleasures.
Could work something like 1 skill use = 0.5 loyalty gained. Or just enough to counteract the loss of loyalty during a no food nor water, survival based trip.
It pains me seeing useless skills in this game and while I realize some skills are meant to be the way they are for balancing purposes, this wining and dining buff doesn't seem game-breaking to me at least otherwise I wouldn't have proposed it.
I assume the most difficult part of this change would be getting it approved rather than the change itself but I'll just stay hopefull :D
Cheers!