Persuasion skill reducing the risk of mutinies (like the aide skill) maybe? :D

While writing about wining and dining, I remembered about another useless skill: persuasion.

Since the mechanic is already there, can a player's persuasion have similar effects? Doesn't it also make sense that a persuasive captain has a lower risk of getting mutinied against? :D

Basically the risk of a mutiny to be lowered by the aide skill persuasion + the character's persuasion. R15 to be equal to surgeon 100: if you're that good you should not need an aide with persuasion, and vice-versa, but if you and your aide ar so-and-so to be able to sum up your efforts.

As I wrote in the previous post about wining and dining, it pains me to see useless skills. More so, when the skills could be quite obviously improved and not in a game-breaking way.

The point is not to offer a clearly better alternative but just to give the player options. Similarly how you can use pathology instead of plague medication. It's an rpg after all. The essence is in choices.


Cheers!

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