warrock netcode or loaded 100% cpu 1 core with warrock

edited January 17 in English

How much is the game's cpu 1core loaded and any netcode issues?

When you have a high-performance processor and a top-end CPU configuration, one CPU core running the game will be 100% loaded, causing netcode issues.

But if you select Balanced mode and reduce power consumption by 1 percent, the game will distribute the load across both cores, and the netcode issues will be resolved.

The problem with the game was not in the game's netcode, but in the uneven loading of the processor cores.

Your CPU speed will drop, but I still get 139 FPS and good shot registration on the server. This issue is generally not seen on laptops.

This is a problem with overclocked and high-performance processors. 

The last screenshot shows the solution to this problem.

Try it. It helped me solve the problem with Unreg Hits.


Comments

  • edited January 18

    Moritz, it was after manipulating the processor core load that I made the player cheifwahoo cry. Remember you commented on the video about me not killing him at close range? I hit him, but the bullets weren't registering on the server.

  • no, you didnt hit him. you sprayed all around him. your crosshair was always off target xD

  • edited January 19

    So why can I kill now without my crosshair jumping? Before manipulating CPU core load, there were issues with hit registration on the server. I suspect that when a CPU core is loaded to 100% netcode creates problems. The fact is that when a CPU core is not loaded, there are no problems with the game's netcode. Anyone can verify this. I understand that you like to argue for the sake of arguing, but nevertheless, I already proved your mistake with integrated graphics once. I've always wondered why players playing on laptops don't have issues with shot registration on the server, but have problems with low FPS. Low FPS is 99% a sign of a weak CPU. And on weak CPUs, the core isn't always 100% loaded, and most likely, the netcode is processed on the second, third, and so on cores. 

    I think you don't want to take damage from players who have netcode issues due to the game's core load. And that's why you don't admit that the game doesn't have netcode issues, but rather issues with uniform CPU core load.

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